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How to play the game

Students are divided into groups that will go through five different checkpoints (5 different locations on the school campus). Each one corresponds to Korea, Japan, China, Taiwan and Hong Kong.

Before we start the game, each group of students is 'fed' eight energy points that they need for the migratory journey. Teachers then lead the groups together to each checkpoint in turn. On arrival at a checkpoint, one student from each of the five groups selects one scenario card from the five in the Game Board. If a group picks up a card showing a positive scenario such as "The local government protects wetland for water birds", the group earns energy points. If a negative scenario is chosen such as "Coastal reclamation work continues", energy points are deducted. Teachers then discuss each of the scenario cards with the students (Fig. 4). The information behind the Game Board can help teachers to lead the discussion for each scenario cards.

Fig. 4. Interpreter is discussing about the scenario card with students.
© WWF Hong Kong

After the groups have completed the migration by progressing through all five checkpoints, the group that has the most energy points wins the game. Any groups that lose all their energy points fail to complete the migration.